Why Public Health & Civics Lotteries Are So Highly Effective: Gamification
https://www.flickr.com/photos/barbourians/8425673057 This year I got a pretty amazing birthday present: a public example of highly effective health gamification. Namely, Ohio’s Vax a Million campaign,...
View ArticleTest Post
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View ArticleThe Sweet Way that Gamification Helps M&M’s Boost Consumer Engagement
It wasn’t long ago when marketing choices were relatively few and messages were simple. Companies pitched their products via the old standby of print advertising. Eventually, broadcast advertising...
View ArticleMcDonald’s Eats Up Game-Based Training for New Meal Prep System
McDonald’s will use a new meal prep training system for its staff this fall McDonald’s customers in the United Kingdom will soon notice subtle changes in how their meals are prepared. To carry out...
View ArticleStudy Reveals Game Based Training Impact on Weight Loss
Promising Research Shows Potential Weight Loss Influenced by Game Based Training Anyone with a sweet tooth knows exactly how difficult it is to resist unhealthy foods that taste great. Countless diet...
View ArticleExploring Career Options with NCSU’s Gamified Course
How a Gamified Course Helps College Students Choose Careers For some college students, the hardest academic choice they need to make is selecting a major. The difficulty is compounded by their...
View ArticleHow To Use Gamification In Mobile Apps
Putting the gamification element into mobile apps helps make those apps more appealing. Gamification mobile apps tend to gain more traction with their audiences because of their addictive nature. These...
View ArticleThe Common Mistakes People Make When Using Gamification
Businesses adapting new strategies to accomplish a variety of problems will want to consider gamification as one approach. This classic approach has taken on new twists with all of the new technologies...
View ArticleVideo Marketing, Gaming, and Fantasy Stock Markets Collide to Create Tubbett
NDRC has helped back and support the new startup Tubett. Former Rocket Internet employees Sumit Rai and Achman Srivastava created Tubett. They created Tubett as a gamification mobile app that combines...
View ArticleSo How Do Video Games Affect Teenagers?
Over the course of the last 15 years there has been a great amount of debate about how video games are shaping the minds and behavior of young people. Video game addiction has become a prevalent...
View ArticleMedikidz Comics Will Teach Children About Type One Diabetes
KNOWLEDGE IS THEIR SUPERPOWER Medikidz (@Medikidz) is a global initiative dedicated to teaching young people medical information in form they can understand. Thus far it has relied primarily on a...
View ArticleRemembering Priya Haji
Priya Haji, CEO and founder of gamified financial startup SaveUp suddenly passed away last week at the age of 44. Over the last couple of years, I’ve had a chance to get to know Priya, and to see the...
View ArticleTop Industries That Have People Involved in Gamification
This is Part 3 in our series on “Gamification in LinkedIn.” See Part 1 here: Why Gamification Should Be in Your Linkedin Profile and Part 2 here: The Top 20 Companies with Employees That Have...
View ArticleThe Best of Education Gamification in 2013
Our Top Stories of Gamifiying Education in 2013 When it comes to gamification, no community can match the level of excitement, engagement, and dedication to the concept as much as our education readers...
View ArticleSubmit a Speaker for GSummit 2014
Nominate your favorite speakers for GSummit 2014 As 2013 draws to a close, you’re probably knee deep in holiday planning and looking forward to a relaxing week or two with family and friends. We’re in...
View ArticleWhy Praxis and Play Matter for Practical Learning
The theories and practicalities of Praxis Aristotle believed there was two types of intelligence. One is translated as “theoretical wisdom”, which refers to book smarts, and the other is “practical...
View ArticleOne Million Views for Gamification
Since the first GSummit in January of 2011 in San Francisco, we have been sharing presentation materials with the community and world on Slideshare. Today we’re pleased to announce that those slides...
View ArticleIndustrial Strength: Badgeville Showed Triple-Digit Growth in 2012
Badgeville’s Growth Shows the Power of Gamification Yesterday, Badgeville announced that 2012 marked the company’s second consecutive year of triple-digit revenue growth. They also reported on some of...
View ArticleVoting for the 2013 GAwards Have Begun!
As the only conference to recognize excellence in gamification, GSummit SF 2013 has officially opened the 2013 GAwards for voting on the latest and greatest in engagement practices. The GAwards are...
View ArticleIntroducing the Gamification.Co Redesign and New Features
Gamification.Co has a brand spanking new design! If you’re seeing this as a new reader then you should know that GCo has finally gotten a well-deserved refresh in its design since our first post in...
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